Super health club yaoi

broken image
broken image

I use the controller to extrapolate the values between where the animation from scene A leaves off and where scene B begins and spread it between a certain number of inbetween frames. As I've said the animation is within a movieclip timeline.

broken image

When released, that value decreases and stops as it reaches zero. When pressed, the controller gotoandstops the movieclip timeline incrementally dependent on a defined variable. >a keylistener/onmousedown waiting for the player input. When released, that value decreases and stops as it reaches zero.Īs far as blending the stages. As mentioned before, the animation is stopped because there is a script controlling the playback a keylistener/onmousedown waiting for the player input.

broken image

What happened to the reverse direction? That is how playing the animation from frame 100-0 comes in. The animation is not a complete loop so from frame 0-100 the action is only going on a forward direction. Imagine that the animation is nested and stopped within a movie clip symbol.

broken image